For UI that should differ slightly on iOS and Android, i.e. on different platforms, there must be a way to detect which one the app is running on, but I couldn't find it in the docs. What is it?
23 Answers
import 'dart:io' show Platform;
if (Platform.isAndroid) {
// Android-specific code
} else if (Platform.isIOS) {
// iOS-specific code
}
All options include:
Platform.isAndroid
Platform.isFuchsia
Platform.isIOS
Platform.isLinux
Platform.isMacOS
Platform.isWindows
You can also detect if you are running on the web using kIsWeb
, a global constant indicating if the application was compiled to run on the web:
import 'package:flutter/foundation.dart' show kIsWeb;
if (kIsWeb) {
// running on the web!
} else {
// NOT running on the web! You can check for additional platforms here.
}
Platform
documentation: https://api.flutter.dev/flutter/dart-io/Platform-class.htmlkIsWeb
documentation: https://api.flutter.dev/flutter/foundation/kIsWeb-constant.html
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Undefined name 'Platform'.dart(undefined_identifier)
Is there any per-requisites to usePlatform
? Jan 23, 2019 at 20:06 -
5
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@NatoBoram you have to call Platform.isAndroid in a method of class, direct call in class didnt work Sep 27, 2019 at 4:55
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2Note that this won't work for flutter web. Throws an exception because of dependence on dart:io– SrikanthNov 13, 2020 at 5:27
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3@Srikanth if you check
kIsWeb
before checking other platforms, like my answer shows, it will work just fine. I just verified this on Dartpad web.– Westy92Nov 13, 2020 at 18:10
Thanks to Collin, the final answer is:
bool isIOS = Theme.of(context).platform == TargetPlatform.iOS;
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3Only this answer is up-to-date with the latest Flutter framework. The rest answers are not wrong but defaultTargetPlatform seems to be no longer part of the framework Dec 10, 2017 at 14:31
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1This solution allow you to change the platform during tests, something that I couldn't with
Platform.isIOS
– César N.Feb 3, 2021 at 6:24 -
5Watch out on this solution. If it's called in
initstate()
it will throw an exception asTheme.of()
is a inherited widgets and will listen to changes. Which cannot be done ininitstate()
so it throws exception– PanagissJun 13, 2022 at 20:51
Although defaultTargetPlatform
will work, I would suggest using Theme.of(context).targetPlatform
. This enables testing of iOS behavior (because defaultTargetPlatform
is always TargetPlatform.android
in tests). It also allows ancestors of your widget to override its target platform by wrapping it in a Theme
widget.
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1May I ask what is the difference between what is proposed and this
if (Platform.isIOS) {//my iOS widgets}
Aug 28, 2017 at 21:31 -
4
Platform.isIOS
has the same problems asdefaultTargetPlatform
. It doesn't work in tests and can't be overwritten by theTheme
widget. Aug 28, 2017 at 21:33 -
2Now you can override defaultTargetPlatform in unittest with debugDefaultTargetPlatformOverride api.flutter.dev/flutter/foundation/… Nov 20, 2019 at 8:32
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Yuwen Yan is wrong, per debugDefaultTargetPlatform doc Setting debugDefaultTargetPlatformOverride (as opposed to, say, ThemeData.platform) will cause unexpected and undesirable effects. For example, setting this to TargetPlatform.iOS when the application is running on Android will cause the TalkBack accessibility tool on Android to be confused because it would be receiving data intended for iOS VoiceOver. Similarly, setting it to TargetPlatform.android while on iOS will cause certainly widgets to work assuming the presence of a system-wide back button, which Nov 29, 2022 at 14:55
import 'dart:io' show Platform; //at the top
String os = Platform.operatingSystem; //in your code
print(os);
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10Note that this won't work for flutter web. Throws an exception because of dependence on dart:io– SrikanthNov 13, 2020 at 5:27
It is simple just import the io library
import'dart:io' show Platform;
void main(){
if(Platform.isIOS){
return someThing();
}else if(Platform.isAndroid){
return otherThing();
}else if(Platform.isMacOS){
return anotherThing();
}
or in very simple way
Platform.isIOS ? someThing() : anOther(),
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2This is the correct answer. You simply need to remove any dart:HTML import from your code as it will cause an error. Jul 29, 2020 at 15:24
if (Platform.isAndroid) {
// Android-specific code/UI Component
} else if (Platform.isIOS) {
// iOS-specific code/UI Component
}
Don't forget to import IO Library.
import 'dart:io';
If you are using import 'dart:html';
too in same file then you have to specify Platform definition as both libraries has definition of "Platform"
in that case use Platform Specific Code like Below:
import 'dart:io' as IO;
import 'dart:html';
if (IO.Platform.isAndroid) {
// Android-specific code/UI Component
} else if (IO.Platform.isIOS) {
// iOS-specific code/UI Component
}
If you are looking into Platform Integration properly I would Suggest Use Complete Example on Flutter site: https://flutter.dev/docs/development/platform-integration/platform-channels
for more simple way for web and app both.try this
import 'dart:io' show Platform;
import 'package:flutter/foundation.dart' show kIsWeb;
var platformName = '';
if (kIsWeb) {
platformName = "Web";
} else {
if (Platform.isAndroid) {
platformName = "Android";
} else if (Platform.isIOS) {
platformName = "IOS";
} else if (Platform.isFuchsia) {
platformName = "Fuchsia";
} else if (Platform.isLinux) {
platformName = "Linux";
} else if (Platform.isMacOS) {
platformName = "MacOS";
} else if (Platform.isWindows) {
platformName = "Windows";
}
}
print("platformName :- "+platformName.toString());
You can do
defaultTargetPlatform == TargetPlatform.iOS
? kIOSTheme
: kDefaultTheme,
from import 'package:flutter/foundation.dart';
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1
Most "Flutter" answer is as follows:
import 'package:flutter/foundation.dart' show TargetPlatform;
//...
if(Theme.of(context).platform == TargetPlatform.android)
//do sth for Android
else if(Theme.of(context).platform == TargetPlatform.iOS)
//do sth else for iOS
else if(Theme.of(context).platform == TargetPlatform.fuchsia)
//even do sth else for Fuchsia OS
you can add this extension file (platform_ext.dart) to the project and call in any object
import 'dart:io';
import 'package:flutter/foundation.dart' show kIsWeb;
extension Target on Object {
bool isAndroid() {
return Platform.isAndroid;
}
bool isIOS() {
return Platform.isIOS;
}
bool isLinux() {
return Platform.isLinux;
}
bool isWindows() {
return Platform.isWindows;
}
bool isMacOS() {
return Platform.isMacOS;
}
bool isWeb() {
return kIsWeb;
}
// ···
}
just import the file and call it
import 'platform_ext.dart';
....
@override
Widget build(BuildContext context) {
return isAndroid()? Text("Android"):Text("Not Android");
}
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3This is really an overkill. Why would each and every object knew about Platforms? While it is convenient it is terrible now that your String object will know what platform it is.. Keep this in separate class that you can instantiate when you need this info.. Nov 29, 2022 at 14:20
You can use Universal Platform package:
https://pub.dev/packages/universal_platform
import 'package:universal_platform/universal_platform.dart';
bool isIos = UniversalPlatform.isIOS;
bool isAndroid = UniversalPlatform.isAndroid;
bool isWeb = UniversalPlatform.isWeb;
print('iOS: $isIos');
print('Android: $isAndroid');
print('Web: $isWeb');
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I recommend this... because only after I noticed strange behavior of Platform.isIOS on different browsers, I felt this was a package to go to! By the way it does deliver all 7 platforms– Yo AppsOct 19, 2020 at 18:24
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2universal_platform just uses Platform.isWindows, Platform.isAndroid, etc. under the hood.– spekaryNov 12, 2020 at 18:27
import 'dart:io' as io;
if(io.Platform.isAndroid){
doSomething();
}else {
doSomethingElse();
}
So here is a little utility I use to detect platforms and os to be reactive as appropriate.
import'dart:io' show Platform;
import 'package:flutter/foundation.dart' show kIsWeb;
class Util {
os getPlatform() {
if (kIsWeb) {
return os.Web;
} else if (Platform.isIOS) {
return os.IOS;
} else if (Platform.isAndroid) {
return os.Android;
} else if (Platform.isFuchsia) {
return os.Fuchsia;
} else if (Platform.isLinux) {
return os.Linux;
} else if (Platform.isMacOS) {
return os.MacOS;
} else if (Platform.isWindows) {
return os.Windows;
}
return os.Unknown;
}
bool isWeb() {
return (getPlatform()==os.Web);
}
bool isMobile() {
os platform = getPlatform();
return (platform == os.Android || platform == os.IOS || platform== os.Fuchsia);
}
bool isComputer() {
os platform = getPlatform();
return (platform == os.Linux || platform == os.MacOS || platform== os.Windows);
}
}
enum os { Unknown, Web, Android, Fuchsia, IOS, Linux, MacOS, Windows }
import 'dart:io' show Platform;
if (Platform.isAndroid) {
// Android-specific code
} else if (Platform.isIOS) {
// iOS-specific code
}else if (Platform.isFuchsia) {
// Fuchsia-specific code
}else if (Platform.isLinux) {
// Linux-specific code
}else if (Platform.isMacOS) {
// MacOS-specific code
}else if (Platform.isWindows) {
// Windows-specific code
}else if (Platform.isWindows) {
// Windows-specific code
}
for web
import 'package:flutter/foundation.dart' show kIsWeb;
if (kIsWeb) {
// running on the web!
} else {
// NOT running on the web! You can check for additional platforms here.
}
If you import both "dart:io" and "dart:html", it does not understand which Platform to import and gives error. So import one of them.
import 'dart:io';
Platform.isIOS ? CupertinoWidget() : MaterialWidget()
import 'dart:io' show Platform;
import 'package:flutter/foundation.dart' show kIsWeb;
class PlatformUtil {
static const bool isWeb = kIsWeb;
static bool get isMobile {
if (kIsWeb) {
return false;
} else {
return Platform.isIOS || Platform.isAndroid;
}
}
static bool get isDesktop {
if (kIsWeb) {
return false;
} else {
return Platform.isLinux || Platform.isFuchsia || Platform.isWindows || Platform.isMacOS;
}
}
}
EDITED
Since I have published the flutter_helper_utils package, and added all the boilerplate code in it. You can easily:
import 'package:flutter_helper_utils/flutter_helper_utils.dart';
context.isMobile;
context.isApple;
context.isIOS;
context.isMobileWeb;
context.isAndroidWeb;
// etc...
The package also provides a lot of helper functions and extensions.
Previous Answer:
You can add this extension to your project
import 'package:flutter/material.dart';
extension PlatformExtension on BuildContext {
bool get isMobile =>
Theme.of(this).platform == TargetPlatform.iOS ||
Theme.of(this).platform == TargetPlatform.android;
bool get isDesktop =>
Theme.of(this).platform == TargetPlatform.macOS ||
Theme.of(this).platform == TargetPlatform.windows ||
Theme.of(this).platform == TargetPlatform.linux;
}
extension TargetPlatformExtension on TargetPlatform {
bool get isMobile =>
this == TargetPlatform.iOS || this == TargetPlatform.android;
bool get isDesktop =>
this == TargetPlatform.linux ||
this == TargetPlatform.macOS ||
this == TargetPlatform.windows;
}
Now you can access the host platform using.
BuildContext => context.isDesktop
TargetPlatform => defaultTargetPlatform.isDesktop
It is recommended to access the platform from context.
To detect if your app is running on browsers, you can use the kIsWeb constant from the foundation library.
import 'package:flutter/foundation.dart';
log('$kIsWeb'); // will print true if the app is running on a browser
Note that if you are running a web app on a desktop, the isDesktop getter will return true, and same thing for mobile platforms. And to avoid that.
import 'package:flutter/foundation.dart';
if (!kIsWeb && defaultTargetPlatform.isDesktop) {
// do stuff for desktop apps only
}
if (!kIsWeb && defaultTargetPlatform.isMobile) {
// do stuff for mobile apps only
}
You can modify the extensions to get your preferred implementation.
**multiple platform you check and run your code according specific platform **
bool isIOS = Theme.of(context).platform == TargetPlatform.iOS;
bool isAndroid = Theme.of(context).platform == TargetPlatform.android;
bool islinux = Theme.of(context).platform == TargetPlatform.linux;
bool isfuchsia = Theme.of(context).platform == TargetPlatform.fuchsia;
bool isMacOS = Theme.of(context).platform == TargetPlatform.macOS;
bool iswindows = Theme.of(context).platform == TargetPlatform.windows;
If you just need a string for logging purposes, you can use Platform.operatingSystem
, which returns the OS name as a lowercase string.
import 'dart:io';
import 'package:flutter/foundation.dart';
String _getPlatform() {
if (kIsWeb) return 'web';
return Platform.operatingSystem;
}
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Until you try to use that during widget and goldens testing where we wrap the widget with MaterialApp and set the platform simulated through ThemeData platform property. Then it fails quite big! Nov 14, 2023 at 15:05
Checking Host Platform in Dart.
import 'dart:io' as IO;
_checkingHostPlatform(){
if(IO.Platform.isAndroid){
//Execute code for android
}else if(IO.Platform.isIOS){
//Execute code for iOS
}else{
//Execute code for other platforms
}
}
This custom-created class will help you to detect the platform:
import 'package:flutter/foundation.dart'
show defaultTargetPlatform, kIsWeb, TargetPlatform;
enum Os {
web,
android,
ios,
macOS,
linux,
windows,
fuchsia,
}
class Platform {
const Platform();
/// Platform is Web.
static bool get isWeb => os == Os.web;
/// Platform is Android.
static bool get isAndroid => os == Os.android;
/// Platform is IOS.
static bool get isIOS => os == Os.ios;
/// Platform is Fuchsia.
static bool get isFuchsia => os == Os.fuchsia;
/// Platform is Linux.
static bool get isLinux => os == Os.linux;
/// Platform is MacOS.
static bool get isMacOS => os == Os.macOS;
/// Platform is Windows.
static bool get isWindows => os == Os.windows;
/// Platform is Android or IOS.
static bool get isMobile => isAndroid || isIOS;
/// Platform is Android or IOS or Fuchsia.
static bool get isFullMobile => isMobile || isFuchsia;
/// Platform is Linux or Windows or MacOS.
static bool get isDesktop => isLinux || isWindows || isMacOS;
/// Getting the os name.
static Os get os {
if (kIsWeb) {
return Os.web;
}
switch (defaultTargetPlatform) {
case TargetPlatform.android:
return Os.android;
case TargetPlatform.iOS:
return Os.ios;
case TargetPlatform.macOS:
return Os.macOS;
case TargetPlatform.windows:
return Os.windows;
case TargetPlatform.fuchsia:
return Os.fuchsia;
case TargetPlatform.linux:
return Os.linux;
}
}
}
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This is problematic, because web isn't entirely a seperate platform. Users can be on Android mobile and look at the site from their browsers, for example. May 2, 2023 at 14:30
Note most of the answers here are wrong due to:
defaultTargetPlatform is always set to android in unit testing and setting to something else always causes problems per the Flutter Docs explainations.
We always wrap widgets to golden, BDD, and widget test with a MaterialApp in which we set the ThemeData.platform property to simulate the target platfrom.
Thus the solution should be this:
import 'package:flutter/material.dart';
extension PlatformExtension on BuildContext {
bool get isMobile =>
Theme.of(this).platform == TargetPlatform.iOS ||
Theme.of(this).platform == TargetPlatform.android ||
Theme.of(this).platform == TargetPlatform.fuchsia;
bool get isDesktop =>
Theme.of(this).platform == TargetPlatform.macOS ||
Theme.of(this).platform == TargetPlatform.windows ||
Theme.of(this).platform == TargetPlatform.linux;
bool get isIOS => Theme.of(this).platform == TargetPlatform.iOS;
bool get isAndroid => Theme.of(this).platform == TargetPlatform.android;
bool get isFuchsia => Theme.of(this).platform == TargetPlatform.fuchsia;
bool get isLinux => Theme.of(this).platform == TargetPlatform.linux;
bool get isWindows => Theme.of(this).platform == TargetPlatform.windows;
bool get isMacOS => Theme.of(this).platform == TargetPlatform.macOS;
}
There is a growing list of Flutter Mentors on substack that do one day a week chats to answer questions such as this and that list is on the right side of my substack and my substack link is in my profile.
Below two line will give you the name of OS.
import 'dart:io' as OS; //on top
OS.Platform.operatingSystem // use this to get name of OS
If you want checks based on OS use below properties:
- OS.Platform.isAndroid
- OS.Platform.isIOS