30

I'm a bit confused about how to generate integer values with probabilities.

As an example, I have four integers with their probability values: 1|0.4, 2|0.3, 3|0.2, 4|0.1

How can I generate these four numbers taking into account their probabilities?

2

7 Answers 7

43

Here's a useful trick :-)

function randomWithProbability() {
  var notRandomNumbers = [1, 1, 1, 1, 2, 2, 2, 3, 3, 4];
  var idx = Math.floor(Math.random() * notRandomNumbers.length);
  return notRandomNumbers[idx];
}
8
  • 2
    Correct direction, just create notRandomNumbers dynamically (given the numbers and their weight/probability) and it's ideal solution in my opinion. Jan 16, 2012 at 8:24
  • 1
    Nice! Thanks. this looks just what I need.
    – Headshota
    Jan 16, 2012 at 8:25
  • @ShadowWizard: yes, I made it simple for clarity :-) Jan 16, 2012 at 8:33
  • of course, I was just waiting for some more solutions to choose the best one ;)
    – Headshota
    Jan 20, 2012 at 21:52
  • 1
    I don't think this is an efficient way to do so. Let's assume we have probabilities such as: [0.000000000001, 0.299999999999, 0.7], so what will be the notRandomNumbers table in this case? Quiz: How much memory it will use? I would rather say that it is THE WORST possible solution to this problem.
    – nosbor
    Dec 4, 2021 at 9:45
40

A simple naive approach can be:

function getRandom(){
  var num=Math.random();
  if(num < 0.3) return 1;  //probability 0.3
  else if(num < 0.6) return 2; // probability 0.3
  else if(num < 0.9) return 3; //probability 0.3
  else return 4;  //probability 0.1
}

2
  • 2
    What if two numbers have the same probability? :-) Jan 20, 2012 at 22:25
  • 1
    Sergio Tulentsev -> easy use the same differences between next steps
    – Daniel
    May 19, 2021 at 11:28
22

More flexible solution based on @bhups answer. This uses the array of probability values (weights). The sum of 'weights' elements should equal 1.

var weights = [0.3, 0.3, 0.3, 0.1]; // probabilities
var results = [1, 2, 3, 4]; // values to return

function getRandom () {
    var num = Math.random(),
        s = 0,
        lastIndex = weights.length - 1;

    for (var i = 0; i < lastIndex; ++i) {
        s += weights[i];
        if (num < s) {
            return results[i];
        }
    }

    return results[lastIndex];
};
5

I suggest to use a continuous check of the probability and the rest of the random number.

This function sets first the return value to the last possible index and iterates until the rest of the random value is smaller than the actual probability.

The probabilities have to sum to one.

function getRandomIndexByProbability(probabilities) {
    var r = Math.random(),
        index = probabilities.length - 1;

    probabilities.some(function (probability, i) {
        if (r < probability) {
            index = i;
            return true;
        }
        r -= probability;
    });
    return index;
}

var i,
    probabilities = [0.4, 0.3, 0.2, 0.09, 0.01 ],
    count = {},
    index;

probabilities.forEach(function (a) { count[a] = 0; });

for (i = 0; i < 1e6; i++) {
    index = getRandomIndexByProbability(probabilities);
    count[probabilities[index]]++
}

console.log(count);

5

This is the solution i find the most flexible, for picking within any set of object with probabilities:

// set of object with probabilities:
const set = {1:0.4,2:0.3,3:0.2,4:0.1};

// get probabilities sum:
var sum = 0;
for(let j in set){
    sum += set[j];
}

// choose random integers:
console.log(pick_random());

function pick_random(){
    var pick = Math.random()*sum;
    for(let j in set){
        pick -= set[j];
        if(pick <= 0){
            return j;
        }
    }
}

0
let cases = {
  10 : 60,// 0-10 : 60  => 10%
  90 : 10,// 10-90 : 10  => 80%
  100 : 70,// 90-100 : 70 => 10%
};
function randomInt(){
  let random = Math.floor(Math.random() * 100);
  for(let prob in cases){
    if(prob>=random){
      return cases[prob];
    }
  }
}
console.log(randomInt())

0

Some variation on Rom098 answer to make it a bit more flexible. Added weights as array of unit instead.

function randomWithProbability(outcomes, weights){
    if(!weights){
        weights=Array(outcomes.length).fill(1);
    }
    let totalWeight=weights.reduce((prev, curr)=>prev+=curr);
    const num=Math.random();
    let sum=0, lastIndex=weights.length-1;
    for(let i=0; i<=lastIndex; i++){
        sum+=weights[i]/totalWeight;
        if(num<sum) return outcomes[i];
    }
    return outcomes[lastIndex];
}

for(let i=0; i<20; i++){
  console.log(randomWithProbability([true, false], [10,1]));
}

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