H.264 (NAL) Byte Stream
Is used mainly to be sent directly to the decoder on a single PC, and not to be transmitted over a network. It has simple format rules:
- Each frame starts with the same 3 byte start code
0x000001
.
- Byte stream must start with Sequence Parameter Sets frame, followed by Picture Parameter Sets frame, then other frames (I, P, B) can follow.
- All frames in it are whole frames – if IDR frame is 10 MB in size, it will be 10 MB in size from its
0x000001
start code, to the next frame's 0x000001
start code.
H.264 Packetized Stream
It is used only to be transmitted over TCP on a limited MTU network. Each network has MTU (Maximum Transmission Unit) that can be sent at a time through TCP. Usually it is around 1500 bytes. So, if you want to send 10 MB IDR frame over TCP, you will have to break it apart so the parts fit the MTU. H.264 Stream that is adopted in this way is called Packetized Stream.
In order to decode this stream, you must reconstruct whole frames on the receiving side, and you usually then want to make H264 NAL Byte Stream out of it, so you can send it to a decoder...
Rules of packetization can be found here: http://www.rfc-editor.org/rfc/rfc3984.txt