Is there a way to call a block with a primitive parameter after a delay, like using performSelector:withObject:afterDelay:
but with an argument like int
/double
/float
?
20 Answers
I think you're looking for dispatch_after()
. It requires your block to accept no parameters, but you can just let the block capture those variables from your local scope instead.
int parameter1 = 12;
float parameter2 = 144.1;
// Delay execution of my block for 10 seconds.
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 10 * NSEC_PER_SEC), dispatch_get_main_queue(), ^{
NSLog(@"parameter1: %d parameter2: %f", parameter1, parameter2);
});
More: https://developer.apple.com/documentation/dispatch/1452876-dispatch_after
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88Actually, that's not true. Objects captured by a block that are not marked as being in __block storage are retained by the block, and get released by the block when it is destroyed (when its retain count goes to 0). Here's the documentation on that: developer.apple.com/library/mac/documentation/Cocoa/Conceptual/…– RyanNov 23, 2010 at 22:32
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10this
dispatch_time(DISPATCH_TIME_NOW, 10ull * NSEC_PER_SEC)
snippet is nasty. Isn't there a cleaner way for this? Jun 25, 2011 at 21:56 -
8Yes,
dispatch_get_current_queue()
always returns the queue from which the code is being run. So when this code is run from the main thread, the block will also be executed on the main thread.– RyanSep 26, 2011 at 17:48 -
20
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10Besides NSEC_PER_SEC, NSEC_PER_MSEC does also exist, in case you want to specify milliseconds ;)– cprcrackOct 24, 2013 at 16:09
You can use dispatch_after
to call a block later. In Xcode, start typing dispatch_after
and hit Enter
to autocomplete to the following:
Here's an example with two floats as "arguments." You don't have to rely on any type of macro, and the intent of the code is quite clear:
Swift 3, Swift 4
let time1 = 8.23
let time2 = 3.42
// Delay 2 seconds
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) {
print("Sum of times: \(time1 + time2)")
}
Swift 2
let time1 = 8.23
let time2 = 3.42
// Delay 2 seconds
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, Int64(2.0 * Double(NSEC_PER_SEC))), dispatch_get_main_queue()) { () -> Void in
println("Sum of times: \(time1 + time2)")
}
Objective C
CGFloat time1 = 3.49;
CGFloat time2 = 8.13;
// Delay 2 seconds
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
CGFloat newTime = time1 + time2;
NSLog(@"New time: %f", newTime);
});
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49Be careful the delay time is not a double. So just don't try NSEC_PER_SEC * 0.5 for half a second it won't work! You need to drop to milliseconds and use NSEC_PER_MSEC * 500. So you should change your code sample to: int delayInSeconds = 2 to show people can't use fractions of NSEC_PER_SEC.– malhalNov 12, 2013 at 2:08
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16@malhal Actually,
NSEC_PER_SEC * 0.5
would work the same asNSEC_PER_MSEC * 500
. While you're correct to note thatdispatch_time
expects a 64-bit integer, the value it expects is in nanoseconds.NSEC_PER_SEC
is defined as1000000000ull
, and multiplying that with a floating-point constant0.5
would implicitly perform a floating-point arithmetic, yielding500000000.0
, before it is explicitly casted back to a 64-bit integer. So it's perfectly acceptable to use a fraction ofNSEC_PER_SEC
.– junjieJul 2, 2017 at 14:05 -
this answer is trash because I can't copy paste it. Dec 20, 2022 at 18:00
How about using Xcode built-in code snippet library?
Update for Swift:
Many up votes inspired me to update this answer.
The build-in Xcode code snippet library has dispatch_after
for only objective-c
language. People can also create their own Custom Code Snippet for Swift
.
Write this in Xcode.
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, Int64(<#delayInSeconds#> * Double(NSEC_PER_SEC))), dispatch_get_main_queue(), {
<#code to be executed after a specified delay#>
})
Drag this code and drop it in the code snippet library area.
Bottom of the code snippet list, there will be a new entity named My Code Snippet
. Edit this for a title. For suggestion as you type in the Xcode fill in the Completion Shortcut
.
For more info see CreatingaCustomCodeSnippet.
Update Swift 3
Drag this code and drop it in the code snippet library area.
DispatchQueue.main.asyncAfter(deadline: .now() + .seconds(<#delayInSeconds#>)) {
<#code to be executed after a specified delay#>
}
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19Does anyone actually use this feature in Xcode? I prefer to just type it as the code suggestions popup and are just as easy to use. Apr 18, 2015 at 11:09
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6Until know i just thought copy & paste was the easiest way to code. Now i just drag & drop.... hahaha– arshuMar 14, 2016 at 10:04
Expanding on Jaime Cham's answer I created a NSObject+Blocks category as below. I felt these methods better matched the existing performSelector:
NSObject methods
NSObject+Blocks.h
#import <Foundation/Foundation.h>
@interface NSObject (Blocks)
- (void)performBlock:(void (^)())block afterDelay:(NSTimeInterval)delay;
@end
NSObject+Blocks.m
#import "NSObject+Blocks.h"
@implementation NSObject (Blocks)
- (void)performBlock:(void (^)())block
{
block();
}
- (void)performBlock:(void (^)())block afterDelay:(NSTimeInterval)delay
{
void (^block_)() = [block copy]; // autorelease this if you're not using ARC
[self performSelector:@selector(performBlock:) withObject:block_ afterDelay:delay];
}
@end
and use like so:
[anyObject performBlock:^{
[anotherObject doYourThings:stuff];
} afterDelay:0.15];
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5The
delay
should be ofNSTimeInterval
(which is adouble
).#import <UIKit/UIKit.h>
is not needed. And, I don't see why- (void)performBlock:(void (^)())block;
could be useful, so can be removed from header. Mar 6, 2013 at 23:47 -
@meaning-matters, both valid points +1, I've updated my answer accordingly. Mar 7, 2013 at 9:03
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this is not correct at all, the performSelector has to be removed explicitly on dealloc, or else you will run into really weird behaviour and crashes, more correct is to use the dispatch_after Feb 6, 2015 at 13:24
Perhaps simpler than going thru GCD, in a class somewhere (e.g. "Util"), or a Category on Object:
+ (void)runBlock:(void (^)())block
{
block();
}
+ (void)runAfterDelay:(CGFloat)delay block:(void (^)())block
{
void (^block_)() = [[block copy] autorelease];
[self performSelector:@selector(runBlock:) withObject:block_ afterDelay:delay];
}
So to use:
[Util runAfterDelay:2 block:^{
NSLog(@"two seconds later!");
}];
-
3
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2Going through GCD does have slightly different behavior than PerformSelector:afterDelay:, so there may be reasons to not use GCD. See, for example, the following question: stackoverflow.com/questions/10440412/… Jun 27, 2012 at 12:40
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1Sorry for the delay. @croald: I think you need the copy to move the block from the stack to the heap. Oct 24, 2013 at 20:26
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For Swift I've created a global function, nothing special, using the dispatch_after
method. I like this more as it's readable and easy to use:
func performBlock(block:() -> Void, afterDelay delay:NSTimeInterval){
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, Int64(delay * Double(NSEC_PER_SEC))), dispatch_get_main_queue(), block)
}
Which you can use as followed:
performBlock({ () -> Void in
// Perform actions
}, afterDelay: 0.3)
-
1I suggest to swap arguments and renaming it to
after
. Then you can write:after(2.0){ print("do somthing") }
Dec 11, 2015 at 16:02
Here are my 2 cents = 5 methods ;)
I like encapsulate these details and have AppCode tell me how to finish my sentences.
void dispatch_after_delay(float delayInSeconds, dispatch_queue_t queue, dispatch_block_t block) {
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, delayInSeconds * NSEC_PER_SEC);
dispatch_after(popTime, queue, block);
}
void dispatch_after_delay_on_main_queue(float delayInSeconds, dispatch_block_t block) {
dispatch_queue_t queue = dispatch_get_main_queue();
dispatch_after_delay(delayInSeconds, queue, block);
}
void dispatch_async_on_high_priority_queue(dispatch_block_t block) {
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), block);
}
void dispatch_async_on_background_queue(dispatch_block_t block) {
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0), block);
}
void dispatch_async_on_main_queue(dispatch_block_t block) {
dispatch_async(dispatch_get_main_queue(), block);
}
Xcode 10.2 and Swift 5 and above
DispatchQueue.main.asyncAfter(deadline: .now() + 2, execute: {
// code to execute
})
ObjC version
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 2 * NSEC_PER_SEC), dispatch_get_main_queue(), ^{
//code to execute
});
-
1OP tagged this question with ObjC, and also asks for alternative to an ObjC selector PerformSelector:AfterDelay: etc. Mar 11, 2021 at 13:47
PerformSelector:WithObject always takes an object, so in order to pass arguments like int/double/float etc..... You can use something like this.
//NSNumber is an object..
[self performSelector:@selector(setUserAlphaNumber:)
withObject: [NSNumber numberWithFloat: 1.0f]
afterDelay:1.5];
-(void) setUserAlphaNumber: (NSNumber*) number{
[txtUsername setAlpha: [number floatValue] ];
}
Same way you can use [NSNumber numberWithInt:] etc.... and in the receiving method you can convert the number into your format as [number int] or [number double].
The dispatch_after function dispatches a block object to a dispatch queue after a given period of time. Use below code to perform some UI related taks after 2.0 seconds.
let delay = 2.0
let delayInNanoSeconds = dispatch_time(DISPATCH_TIME_NOW, Int64(delay * Double(NSEC_PER_SEC)))
let mainQueue = dispatch_get_main_queue()
dispatch_after(delayInNanoSeconds, mainQueue, {
print("Some UI related task after delay")
})
In swift 3.0 :
let dispatchTime: DispatchTime = DispatchTime.now() + Double(Int64(2.0 * Double(NSEC_PER_SEC))) / Double(NSEC_PER_SEC)
DispatchQueue.main.asyncAfter(deadline: dispatchTime, execute: {
})
Press Cmd + Shift + L to show the Xcode built-in code snippet library:
Look for dispatch after, then, just drag and drop to your code.
Here's the Swift 3 way to queue work after a delay.
DispatchQueue.main.asyncAfter(
DispatchTime.now() + DispatchTimeInterval.seconds(2)) {
// do work
}
Here's a handy helper to prevent making the annoying GCD call over and over again:
public func delay(bySeconds seconds: Double, dispatchLevel: DispatchLevel = .main, closure: @escaping () -> Void) {
let dispatchTime = DispatchTime.now() + seconds
dispatchLevel.dispatchQueue.asyncAfter(deadline: dispatchTime, execute: closure)
}
public enum DispatchLevel {
case main, userInteractive, userInitiated, utility, background
var dispatchQueue: DispatchQueue {
switch self {
case .main: return DispatchQueue.main
case .userInteractive: return DispatchQueue.global(qos: .userInteractive)
case .userInitiated: return DispatchQueue.global(qos: .userInitiated)
case .utility: return DispatchQueue.global(qos: .utility)
case .background: return DispatchQueue.global(qos: .background)
}
}
}
Now you simply delay your code on the Main thread like this:
delay(bySeconds: 1.5) {
// delayed code
}
If you want to delay your code to different thread:
delay(bySeconds: 1.5, dispatchLevel: .background) {
// delayed code that will run on background thread
}
If you prefer a Framework that also has some more handy features then checkout HandySwift. You can add it to your project via Carthage then use it exactly like in the examples above:
import HandySwift
delay(bySeconds: 1.5) {
// delayed code
}
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This is implicit that your delay function executes code from background thread. Someone using your example can have really tough times debugging the app being crashed, if they put any UI - related code inside // delayed code section.– nalexnSep 5, 2016 at 4:26
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By default my method uses the main thread so that shouldn't happen. See the dispatchLevel defaulting to .Main?– JeehutSep 5, 2016 at 5:32
In swift 3, We can simply use DispatchQueue.main.asyncAfter function to trigger any function or action after the delay of 'n' seconds. Here in code we have set delay after 1 second. You call any function inside the body of this function which will trigger after the delay of 1 second.
let when = DispatchTime.now() + 1
DispatchQueue.main.asyncAfter(deadline: when) {
// Trigger the function/action after the delay of 1Sec
}
Updated in April 2021 with Xcode 12.4. This still works, except now the +
button presents more icons, including Views library and Modifiers library (see below), and Views may be the default.
So be sure to select the Snippets library, as in the image below.
(verified on Xcode 11.3.1 in June 2020)
Xcode provides a code snippet to do this. You just have to enter the delay value and the code you wish to run after the delay.
- click on the
+
button at the top right of Xcode, while you are editing some code (rather than, say, in the Project Navigator, where other libraries like Capabilities would be presented) - Make sure the Snippets library (see screenshot, the icon with { }) is selected, out of the icons available.
- search for
after
- It will return only 1 search result, which is the desired snippet (see screenshot). Double click it and you're good to go.
You can either wrap the argument in your own class, or wrap the method call in a method that doesn't need to be passed in the primitive type. Then call that method after your delay, and within that method perform the selector you wish to perform.
Here is how you can trigger a block after a delay in Swift:
runThisAfterDelay(seconds: 2) { () -> () in
print("Prints this 2 seconds later in main queue")
}
/// EZSwiftExtensions
func runThisAfterDelay(seconds seconds: Double, after: () -> ()) {
let time = dispatch_time(DISPATCH_TIME_NOW, Int64(seconds * Double(NSEC_PER_SEC)))
dispatch_after(time, dispatch_get_main_queue(), after)
}
Its included as a standard function in my repo.
Swift 3 & Xcode 8.3.2
This code will help you, i add an explanation too
// Create custom class, this will make your life easier
class CustomDelay {
static let cd = CustomDelay()
// This is your custom delay function
func runAfterDelay(_ delay:Double, closure:@escaping ()->()) {
let when = DispatchTime.now() + delay
DispatchQueue.main.asyncAfter(deadline: when, execute: closure)
}
}
// here how to use it (Example 1)
class YourViewController: UIViewController {
// example delay time 2 second
let delayTime = 2.0
override func viewDidLoad() {
super.viewDidLoad()
CustomDelay.cd.runAfterDelay(delayTime) {
// This func will run after 2 second
// Update your UI here, u don't need to worry to bring this to the main thread because your CustomDelay already make this to main thread automatically :)
self.runFunc()
}
}
// example function 1
func runFunc() {
// do your method 1 here
}
}
// here how to use it (Example 2)
class YourSecondViewController: UIViewController {
// let say you want to user run function shoot after 3 second they tap a button
// Create a button (This is programatically, you can create with storyboard too)
let shootButton: UIButton = {
let button = UIButton(type: .system)
button.frame = CGRect(x: 15, y: 15, width: 40, height: 40) // Customize where do you want to put your button inside your ui
button.setTitle("Shoot", for: .normal)
button.translatesAutoresizingMaskIntoConstraints = false
return button
}()
override func viewDidLoad() {
super.viewDidLoad()
// create an action selector when user tap shoot button
shootButton.addTarget(self, action: #selector(shoot), for: .touchUpInside)
}
// example shoot function
func shoot() {
// example delay time 3 second then shoot
let delayTime = 3.0
// delay a shoot after 3 second
CustomDelay.cd.runAfterDelay(delayTime) {
// your shoot method here
// Update your UI here, u don't need to worry to bring this to the main thread because your CustomDelay already make this to main thread automatically :)
}
}
}
I believe the author is not asking how to wait for a fractional time (delay), but instead how to pass a scalar as argument of the selector (withObject:) and the fastest way in modern objective C is:
[obj performSelector:... withObject:@(0.123123123) afterDelay:10]
your selector have to change its parameter to NSNumber, and retrieve the value using a selector like floatValue or doubleValue