I'm a bit confused about how to generate integer values with probabilities.
As an example, I have four integers with their probability values: 1|0.4, 2|0.3, 3|0.2, 4|0.1
How can I generate these four numbers taking into account their probabilities?
I'm a bit confused about how to generate integer values with probabilities.
As an example, I have four integers with their probability values: 1|0.4, 2|0.3, 3|0.2, 4|0.1
How can I generate these four numbers taking into account their probabilities?
Here's a useful trick :-)
function randomWithProbability() {
var notRandomNumbers = [1, 1, 1, 1, 2, 2, 2, 3, 3, 4];
var idx = Math.floor(Math.random() * notRandomNumbers.length);
return notRandomNumbers[idx];
}
notRandomNumbers dynamically (given the numbers and their weight/probability) and it's ideal solution in my opinion.
Jan 16, 2012 at 8:24
notRandomNumbers table in this case? Quiz: How much memory it will use? I would rather say that it is THE WORST possible solution to this problem.
A simple naive approach can be:
function getRandom(){
var num=Math.random();
if(num < 0.3) return 1; //probability 0.3
else if(num < 0.6) return 2; // probability 0.3
else if(num < 0.9) return 3; //probability 0.3
else return 4; //probability 0.1
}
More flexible solution based on @bhups answer. This uses the array of probability values (weights). The sum of 'weights' elements should equal 1.
var weights = [0.3, 0.3, 0.3, 0.1]; // probabilities
var results = [1, 2, 3, 4]; // values to return
function getRandom () {
var num = Math.random(),
s = 0,
lastIndex = weights.length - 1;
for (var i = 0; i < lastIndex; ++i) {
s += weights[i];
if (num < s) {
return results[i];
}
}
return results[lastIndex];
};
I suggest to use a continuous check of the probability and the rest of the random number.
This function sets first the return value to the last possible index and iterates until the rest of the random value is smaller than the actual probability.
The probabilities have to sum to one.
function getRandomIndexByProbability(probabilities) {
var r = Math.random(),
index = probabilities.length - 1;
probabilities.some(function (probability, i) {
if (r < probability) {
index = i;
return true;
}
r -= probability;
});
return index;
}
var i,
probabilities = [0.4, 0.3, 0.2, 0.09, 0.01 ],
count = {},
index;
probabilities.forEach(function (a) { count[a] = 0; });
for (i = 0; i < 1e6; i++) {
index = getRandomIndexByProbability(probabilities);
count[probabilities[index]]++
}
console.log(count);
This is the solution i find the most flexible, for picking within any set of object with probabilities:
// set of object with probabilities:
const set = {1:0.4,2:0.3,3:0.2,4:0.1};
// get probabilities sum:
var sum = 0;
for(let j in set){
sum += set[j];
}
// choose random integers:
console.log(pick_random());
function pick_random(){
var pick = Math.random()*sum;
for(let j in set){
pick -= set[j];
if(pick <= 0){
return j;
}
}
}
let cases = {
10 : 60,// 0-10 : 60 => 10%
90 : 10,// 10-90 : 10 => 80%
100 : 70,// 90-100 : 70 => 10%
};
function randomInt(){
let random = Math.floor(Math.random() * 100);
for(let prob in cases){
if(prob>=random){
return cases[prob];
}
}
}
console.log(randomInt())
Some variation on Rom098 answer to make it a bit more flexible. Added weights as array of unit instead.
function randomWithProbability(outcomes, weights){
if(!weights){
weights=Array(outcomes.length).fill(1);
}
let totalWeight=weights.reduce((prev, curr)=>prev+=curr);
const num=Math.random();
let sum=0, lastIndex=weights.length-1;
for(let i=0; i<=lastIndex; i++){
sum+=weights[i]/totalWeight;
if(num<sum) return outcomes[i];
}
return outcomes[lastIndex];
}
for(let i=0; i<20; i++){
console.log(randomWithProbability([true, false], [10,1]));
}